Player
Name:
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Ruth
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Nock:
Winner of the GWA '04
"The
Empress"
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Player
E-mail:
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Email Ruth
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Character
Name:
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Nock
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Gender:
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Female
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Age:
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328 |
Soulname:
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Noko
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Origin:
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Native |
Soul
Siblings:
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None
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Family:
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- Topaz: Father
(deceased);
- Goodeye: Mother (deceased);
- Drizzle: Daughter (deceased);
- Darkrider: Cousin (deceased);
- Tobin: Grandson;
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Lovemates/
Lifemates:
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None |
Recognized
Mate:
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None
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Magic:
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Far
Eyesight |
Skills:
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Archer,
hunter, cook, beecharmer, gatherer, Holt guardian. Her years
of wandering made her independent and very self-reliant, a
survivor. She has many surprising skills she doesn't
advertise (she speaks two human languages fluently, and she
can milk a goat and make cheese, and she knows a lot of hexes,
and...). Leather braidwork, she crafts sheathes, quivers,
belts, and rope for trading.
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Weapons:
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Bow
and arrows, hunting knife.
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Personality:
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Quiet, guarded,
solitary, subdued, watchful, observant, rational, industrious.
Although quiet, she's not shy or timid, she's
just comfortable with silence. Anti-social but never rude:
she would never tell someone to leave, would instead take
it upon herself to escape. Is used to being self-reliant
and on her own. Knows her own limits; dislikes being indebted
to others. Tends to roll with the punches, take a step back,
keep a cool head and an emotional distance. A listener,
likes stories, legends, tall tales, history, enjoys discovering
new things and words. Forthright, self-motivated. Footloose,
doesn't like to be tied down, she doesn't keep
much of anything -- all her worldly possessions can fit
in a knapsack, and she could be gone in a flash. Protective
of Stormrise Holt and her tribemates, but craves solitude.
Distrustful of
appearances -- she doesn't take anything at face value.
She left Stormrise young and full of spunk to see the world.
She returned wiser, world-weary, and disappointed, a completely
different person. Doesn't talk much about her years
away from the Holt. Doesn't send unless necessary
(in emergencies or with intimates), and doesn't like
anyone sending to her uninvited, feels it's an invasion
of her mind and privacy. That's one of the reasons
why she doesn't live with the tribe. Those who knew
her back when can sometimes catch glimpses of the old, carefree
Nock, but those flashes are rare.
Not good with
people, but she prefers a crowd to one-on-one interaction.
It's easier to hide in a group. She tends to be monosyllablic
whenever she can get away with it. More comfortable talking
about things than about herself. Her solitary nature has
taken a toll on her social skills.
|
Likes:
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Being
alone, target practice, howling at the moons, watching the
moons, yummy food, honey, watching the humans.
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Dislikes:
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Being
badgered, having her space invaded, being rushed, being questioned,
people who refuse to see reason, thinking too much, outsiders.
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Fears:
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Pain,
death, the usual stuff. That her wanderings cost her any chance
at happiness and a real family. That some of the pain and
ugliness she found in her wanderings will find its way to
Stormrise.
|
Appearance:
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Average
height, 4'2", average build, strong arms and shoulders.
Willowy, feminine, but stronger and tougher than she looks,
a force to be reckoned with when crossed.
|
Marks/Scars:
|
She
has some tattoos from her wandering days, mostly unseen. The
most noticeable is her tattooed left foot and ankle, with
scrolling designs in bright blue and black.
|
Hair:
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A
mix of white, gold, blond, and brass ringlets. A short mop
of tight, kinky curls held back with a raggedy, beaded headband.
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Eyes:
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Lavender,
muted with a little gray; very similar to Tobin's eyes.
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New
Green
Clothes:
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Colors tend to
be earthen or neutral, with a few colored assessories, such
as beads and embroidery. Her clothing is always worn-in,
mismatched, patched, and a bit raggedy at times.
A thick leather
over-vest/jacket, grayish-brown with age, embroidered with
lots of leatherwork, a good tough hide that serves almost
as armor; faded-burgundy shirt underneath with short sleeves,
belted at waist; long, loose, patched brown breeches; goes
barefoot in warm weather, but wraps her feet and ankles;
archer's glove and arm brace.
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White
Cold
Clothes:
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A
worn-out brown and gray cloak; long-sleeved shirt under the
over-vest with wrappings at the wrists; two pairs of breeches
tucked into furred boots; and gloves.
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Jewelry:
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A
leather cord choker decorated with beads and an arrowhead.
Pierced ears, wears gold hoops.
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History:
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Nock grew up
at Stormrise, with a normal, happy childhood. Took Brace
as a lovemate when they were teenagers. When a wanderer
came to the Holt, Nock was consumed with curiosity and wanted
to see more of the world and learn more about other elven
tribes at about age 25. She tried to talk Brace into going,
but no luck. She stayed a while longer because she didn't
want to leave Brace, but the wanderlust became too strong.
So she took off and was gone for a couple of centuries.
She visited with the Sun Village, found a couple of other
elven tribes and stayed for a while, found some friendly
humans, and even traveled for many years with an exiled
"demon witch" human until the woman died. When
Nock returned to Stormrise, she had her 2-year-old daughter
with her. She didn't say much about the father, just that
she wanted her child to grow up at Stormrise. When Drizzle
was in her 50s, Nock disappeared. Everyone thought she was
gone again, wandering, but they found her at the winter
quarters. After which, she set herself up as guardian to
the elves' homes, living at the Hurst when the tribe was
at the winter quarters and at the winter quarters when the
elves were at the Hurst.
Nock has spent the past many years watching the humans near
the winter caves, but keeping out of sight. Since Wildlight
never acknowledged the humans (until recently), Nock has
never raised the subject. If anyone asks, Nock knows a bit
about the humans. She finds the humans interesting, uncomplicated,
and comforting in their predictability.
Nock is a native
Stormriser, but she doesn't spend much time with the tribe.
She stays in the winter caves during the spring, summer,
and fall, then moves to the Hurst during the winter. She
will stay with the tribe for a few eights of nights when
the elves trek to their seasonal quarters, but then she
takes off again. She sees herself as guardian to the tribe's
empty homes; it makes her feel useful and gives her the
solitude she needs.
Nock spends most
of her time away from the tribe. She is self-sufficient
and self-reliant. She trades honey, honeycomb, candles,
pelts, herbs, and leatherwork with the other elves of Stormrise
to get other essentials she needs but can't make herself.
Nock is not the
best of grandmothers. She's very reserved around Tobin,
he rattles her a lot, without even knowing it. Many in the
tribe expected Nock to take the orphaned boy in when his
parents died, but Nock saw Tobin's attachment to Darkrider
as a burden off her shoulders. Cubs belong with the tribe,
anyway. When she's with the tribe, she'll make an effort
to be affectionate to Tobin, but again, he really throws
her for a loop.
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Bond
Beast:
|
Nock hasn’t
had a wolf bond in a long time, but she considers herself
a wolfrider.
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The
Stormrise Holt
website is copyright ©2024 Heidi Henderson.
This site, in part or in whole can not be reproduced without the express
written permission of Heidi Henderson. ElfQuest is copyright © 2024
Warp Graphics, Inc. Elfquest, its logos, characters, situations, all
related indicia, and their distinctive likenesses are trademarks of
Warp Graphics, Inc. All rights reserved worldwide. |
|